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The Sonic franchise that never adapted to 3D is gaining momentum with “Frontiers”.

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Sonic is still Sega’s biggest success, and even 30 years later, it’s showing strength with new releases like the recent Sonic Frontiers.

But after three iconic and innovative titles in the early 1990s, the franchise began to run into trouble, with the difficulty of adapting the fast-paced gameplay to the 3D games that emerged in the middle of that decade.

With the difficulties of the Sega Saturn, launched in 1995 in the US, against the backdrop of the success of the Sony PlayStation and Nintendo 64, the blue hedgehog games of the late 1990s became almost collectibles as the character games were exclusive to hardware that few people ever bought.

In order to bounce back financially, the Japanese company decided to focus on its most popular franchise to come out of a loss.

From 2001, when Sega began to exclusively develop games, until the end of 2019, 45 unreleased games starring Sonic were released.

The calculation does not include re-releases and titles published exclusively in Japan. The average was 2.5 games per year. But not everyone has received the attention and care that a franchise of this magnitude deserves.

The games had different styles, such as classic standard platform, 2D and 3D, mobile games, racing, role-playing games, sports, action and pinball and others.

With the release of Sonic Frontiers on November 8, the franchise is looking to explore open-world games. According to journalist Pedro Zambarda, the name can be considered “o Sonic’s Breath of the Wild“.

Source: Combo

Image: video frame

** This text does not necessarily reflect the views of the UAI Portal.

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