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Facebook launches virtual reality conference rooms

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New technology available in beta for Quest 2 headphones users (Image: 123RF)

On Thursday, Facebook unveiled a new professional collaboration service that allows users to connect with Oculus virtual reality headsets, another step towards creating a “metaverse”, a world where reality and the Internet ultimately meet. They blend harmoniously to match the state of California. institution.

In the Work Rooms, participants appear at a round table in the form of a personal avatar similar to cartoon characters.

They can interact through a microphone, draw on a virtual whiteboard with remote controls that mimic their gestures, or even broadcast a screen in front of them in the room they are physically in.

The company announced on its blog Oculus, a virtual reality (VR) headphone brand that Facebook acquired in 2014.

“It works as well in virtual reality as it does on the web and is designed to improve your team’s ability to work together,” she added.

The new technology is available in beta for Quest 2 users. Colleagues who do not have this equipment can join meetings using video calls.

At the end of July, Facebook announced the creation of a team dedicated to the “metaverso”, that is, the “meta-universe” where the real and the virtual merge, the vision of ficção científica is already present in jogos videos.

According to its founder, Mark Zuckerberg, the metaverse represents the successor to the mobile Internet and the future of the social network.

“To realize our vision of the metaverse, we need to build a fabric of connection between (different) digital spaces – to overcome physical limitations and be able to move between them as easily as moving between rooms in a house.” Post your boss information on your Facebook profile.

He explained that screens, holograms, virtual reality headphones and augmented reality goggles should gradually provide smooth “movements” of virtual universes in physical places, such as “teleportation”.

“The core quality of the metaverse will be presence – a sense of real presence with people – and FRL (Facebook Reality Labs, project department, editor’s note) creates products that bring presence in various digital spaces over the years.”

Oculus has so far mainly focused on video games, but the department is also exploring other applications, from travel to work from home.

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