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Sins of a Solar Empire II is in development

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Sins of a Solar Empire II is in development

Canadian studio Ironclad Games recently revealed that 15 years after the release of the original game, Sins of a Solar Empire II is already in development.

To make the news official, confirmation has come that some of the elements behind the first game are also in the project.

It's been almost 15 years since the release of one of the most robust and exciting (at the time) real-time strategy games set in Deep Space: Sins of a Solar Empire. However, for those most nostalgic and hoping for the return of this 4X title, the official launch of the sequel should be a huge surprise.

And to develop this sequel, Ironclad Games turned to a new game engine built from the ground up, Iron Engine 3. This gives developers the ability to create a wider, wider, richer and more detailed world, thus recreating an equally exciting and intense great cosmic conflict, presenting a completely a new level of detail and raising the bar for what it means to become the ruler of a vast space empire.

Following in the footsteps of the original game, Sins of a Solar Empire II is an RTS (real-time strategy) with 4x dynamics (explore the world, expand, explore resources and destroy enemies) set in deep space.

Sins of a Solar Empire II, like the first game, explores a tragic war between various intergalactic factions. On the one hand, there's the desperate Vasari, the emerging VEC, and the vengeful, more militaristic Advent as they face each other for dominance of the universe. Each species differs from the others in their abilities and their respective specific units, which provide them with unique and differentiated play styles.

In addition, new game mechanics dedicated to each faction have been added, as well as new units and unlocked technology trees. The new sub-factions add more depth and immersion, which is why Sins of a Solar Empire II contains a lot of new content that will easily make the game more developed and complete than the original game.

During the game, players will have to evaluate not only the mechanics of their units and opponents, but also the celestial bodies themselves in real time, observing the orbits of planets and moons, while maneuvering their fleets to expand the empire. On the other hand, the balance between the placement of defensive ships and space defense towers will be extremely important in protecting against swarms of missiles that may appear in our direction.

"During the development of the game, we really enjoyed the fights we had with each other at Ironclad Games. Space battles that turned out to be massive, with a huge fleet.says Brian Clare, director of Stardock.New ways to interact with each other, as well as with neutral factions, allow every game to create moments of “What happened here? I can't believe this just happened!"

"The universe of Sins of a Solar Empire II requires the Galaxy to be filled with thousands of units at the same time, from rockets to large space cruisers, while maintaining high fidelity in terms of graphics and good frame rates. For all this, we have the new Iron Engine 3 game engine."

"The gaming community was integral to the success of the original Sins of a Solar Empire."advanced Claire".So the new game will have a library of mods that we think players will appreciate, as well as many new features and functions to let their imagination run wild and share with the rest of the community."


Sins of a Solar Empire II is coming to PC, no release date yet.

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A black hole has swallowed a star and is spewing a jet at us

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A black hole has swallowed a star and is spewing a jet at us

One Black hole it swallowed a star and fired relativistic jets at some corner of the universe far from our galaxy — enough to be the most distant black hole food astronomers have ever observed. The discovery became possible only because the jets were directed in our direction.

When a star gets too close to a black hole, a powerful gravitational force begins to tear it apart. stretching your matter like spaghetti🇧🇷 This is a one-way process. Although it has not yet passed through the event horizon (a point from which not even light can escape), the star is broken.

This event, dubbed AT2022cmc, was discovered in February this year by ZTF, an autonomous system that tracks and extracts information about unusual phenomena in the universe in visible light. Therefore, scientists sent several telescopes around the world to observe the source of radiation at other wavelengths.

Many wavelengths have been detected in the radiation released from this event, from gamma rays to radio waves, in addition to visible light itself. This was possible because the plane was directed in our direction (although without any threat), which is very rare.

The advantage of having the jet pointing towards the Earth is that in this way its brightness becomes much more intense, which allows it to be observed at different wavelengths and better calculate the distance to it. This led the team to calculate that the black hole was feeding when the universe was only a third of its current age, about 4 billion years old.

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To get this result, the team needed to collect data from 21 different telescopes and compare the information to theoretical models of several types of known extreme events, such as stellar collapses and kilonova explosions.

The only scenario that explained the findings was a phenomenon called “tidal disruption,” where a black hole devours a star, stretching it like chewing gum. Other events from tidal disturbances have been observed beforebut this happened much closer to us and without jets directed in our direction.

Astronomers are constantly looking for these extreme events to better understand how these jets form, how they get so much energy, and why so little tidal disruption forms them. This is the first time an event of this type has been detected using visible light, so astronomers should invest even more in instruments like the ZTF.

This study was published in the journal Nature.

Source: THIS IS

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After a few years, Google releases updates for all Chromecasts

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Google Chromecast atualizações software

Since the introduction of the Chromecast in 2013, it has proven its worth. It is capable of turning any TV into an internet-connected smart device with access to the content the user wants to present.

The original model paved the way for later versions and now has a new feature. After all these years, the device is getting an update to be even better and more stable. It is interesting that improvements have occurred not only in him.


Updates for Chromecast

The Chromecast concept is very interesting as Google idealized it. This little dongle that plugs into your TV opens up a world of possibilities, allowing you to stream content from YouTube and other streaming services.

Right now Google seems to be updating these devices in terms of software and has updates for the vast majority. In most situations, such as the first and second versions of the Chromecast, the description is reduced to "Bug fixes and other improvements."

Device firmware version What's included in this software update
Chromecast (1st generation) 1.36.157768 Bug fixes and other improvements
Chromecast (2 generations) 1.56.275994 Bug fixes and other improvements
Chromecast (3 generations) 1.56.275994 Bug fixes and other improvements
Chromecast Ultra 1.56.281627 Bug fixes and other improvements
Chromecast Audio 1.56.281627 Bug fixes and other improvements
Broadcast to Android TV 1.42.179832 Bug fixes and other improvements
Chromecast and Google TV (4K) build number: STTE.220621.019.A2
  • security update: Android security patch level updated July 2022
  • Update Android TV from version 10 to 12
    • Additional custom settings allow you to control the HDR format and surround sound.
    • New: Content Frame Rate Matching option allows you to switch between refresh rates.
  • More security and privacy
    • New camera and microphone privacy buttons let you disable or enable camera and microphone access for all apps.
  • Additional bug fixes and performance improvements

To manually download the latest update, follow the instructions provided here.

Chromecast and Google TV (HD) build number: STTF.220621.013 Build version at startup

Google extends to all models

This list of updates from Google also has a few gems like Chromecast Audio that aim to bring the concept to the audio part. The Chromecast Ultra also now sees its updated version and gets the same bug fixes and other improvements.

To check your device version, Google recommends that you open the Google Home Google Home app, press and hold the device tile. Then click "Settings" and then "Device Information". In the "Technical Information" section, find the Cast firmware: "X.XXX.XXXXX".

Google Chromecast software updates

How to access new software

Updating devices is extremely simple. It usually downloads updates automatically. To manually download the latest update, follow these steps:

  • Accessing the Chromecast Home Screen with Google TV
  • Select Settings, then System, then About, then System Update.

It's great to see that Google is updating the Chromecast all the way back to the first version of the device. It won't bring much news, but it will certainly improve this offer and make it more stable and hassle-free for users.

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CD Projekt Red Wants More Releases Like Cyberpunk Edgerunners

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Imagem de: CD Projekt Red quer mais lançamentos como Cyberpunk Edgerunners

after one extremely difficult startCD Projekt Red looks ok now satisfied with the results Cyberpunk 2077, especially after the release of the anime based on the series, released by Netflix. So much so that the producer intends to repeat the feat with more transmedia releases in future. Information taken from Video Games Chronicle.

This intention of the Polish company was disclosed this Monday (28) during the last meeting regarding its financial report. During the conversation it was commented how the success of Netflix animation helped boost game sales.

Launched in September Cyberpunk Edgerunners (Cyberpunk: The Expendables in Brazil) is considered the story intertwines with the game Cyberpunk 2077, which was a huge success for both the streaming platform and the Polish developer. Furthermore, animated series revived public interest in the gamewhich no longer suffered from the myriad problems revealed in its release.

Throughout the meeting, CD Projekt Red management was asked about the possibility of a second season of the popular anime🇧🇷 “We are not confirming any concrete plans for the second season of the series. Edgerunners and nothing special,” explained Michal Nowakowski, senior vice president of business development at the production company, before moving on to the interesting part of the comment.

We want to do more in the transmedia spacewhether it’s linear visual animation or live actors, and those plans haven’t changed,” Nowakowski added. “When we’re ready, you expect to see more announcements from us in this regard“, he concluded.

Taking into account not only Edgerunnerswhich revived interest in Cyberpunk 2077 e led the company to record revenue for the periodbut also games and cartoons Witcher (also on Netflix), it’s to be expected that CD Projekt Red really intends to continue with this strategy.

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