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Puzzle Bobble Everybubble! Moving to Switch in Q2 2023

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Puzzle Bobble Everybubble!  Moving to Switch in Q2 2023

Publisher ININ Games and developer TAITO have announced the release of Puzzle Bobble Everybubble! for Switch on physical and digital media in the second quarter of 2023.

Check out the latest details below:

For the first time in the history of the Puzzle Bobble Everybubble franchise! will include a playable story mode for up to four players and a two-on-two co-op battle mode.

For nostalgic fans of this timeless franchise, ININ Games has also decided to make the original Super Nintendo Entertainment System versions of Puzzle Bobble (Japanese) and Bust-A-Move (USA) available as a separate download so that even those who purchase retail have a chance to revive these endless gems. stones.

The first co-op game in the two-on-two series.

In versus mode, players can play against the computer or other players and even send bubbles to the opponent’s board and harass them by wiping or popping a large number of bubbles at the same time.

In this game, players can enjoy not only the traditional one-on-one battle, but also, for the first time in the series, two-on-two cooperative battles between teams of two players who can cooperate to erase each other to aim the bubbles and enjoy a more exciting and fast experience. Players can also play alone against the computer team, or team up with a friend for battle.

We will, “every bubble“!

An official main art has been released, featuring Bub, Bob, Peb, and Pub against the backdrop of the Rainbow Islands – the setting for this new installment in the series – along with Minirun, a mysterious key character similar to Bab and Bonner, who has appeared as an antagonist in the series since the first games Bubble Bobble, Puzzle Bobble and others.

official illustration

It all started with Bub(ble)

Puzzle Bobble (also known as Bust-A-Move) is a puzzle game in which brothers Bub and Bob, transformed into bubble dragons by a wizard spell, go on a bubble popping adventure. The classic gameplay formula is simple yet fun: use various items and techniques to match three or more bubbles of the same color to clear them off the board and advance.

A spin-off of the 1986 arcade hit Bubble Bobble, Puzzle Bobble/Bust-A-Move has seen over 20 games in the series across various platforms since its debut in 1994. As the sole owner of Bubble Bobble and Puzzle Bobble’s worldwide intellectual property, including copyrights and trademarks, TAITO will continue to expand both properties in the future.

Check out the new trailer and gameplay below:

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Adobe Fresco is now available in the Microsoft Store

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Adobe Fresco is now available in the Microsoft Store

Adobe Fresco is now officially available for download from the Microsoft Store, giving users a new way to access the Adobe digital painting app. Previously, the app was only available through the Adobe website. The store version is still provided and managed by Adobe, which means it is not actually hosted on the Microsoft platform. Either way, it was an easier way to access it.

Adobe Fresco is now available in the Microsoft Store

Fresco is one of Adobe’s most advanced creative tools, a digital drawing and painting application designed primarily for touch devices. It’s actually available on iPad and iPhone, but not on macOS. So it’s really designed for touch screens, even on Windows 11.

According to Adobe, Fresco has the largest and “most advanced selection of brushes” in the world, thousands of which are available in the Adobe Library. The purpose of this app is to mimic real life as much as possible. So when you use watercolor for example, you will see the colors blend in real time. You can also paint in oils and use many other tools to create your desired piece of art. Fresco supports layers, layer masks and other features you would expect from a graphic design tool. Because it’s part of the Adobe Creative Cloud, it’s also linked to assets from Photoshop or Illustrator.

Meanwhile, in addition to being able to share finished work, Fresco has built-in real-time streaming capabilities to make it easier for you to share your knowledge with others. Plus, you can export a time-lapse of your drawing and painting process when you’re done.

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However, this version of Fresco lacks support for ARM-based devices such as the Surface Pro 9 with 5G or the Surface Pro X. This is what Adobe originally promised back in 2019 when Surface Pro X arrived. Three years later, he still hasn’t done it. Recently at the Snapdragon Summit, the company confirmed its intention to release an ARM version in 2023, so let’s hope it won’t be long.

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xrOS: Apple’s augmented reality glasses will get a new operating system

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xrOS: óculos de realidade aumentada da Apple terão novo sistema operacional

fans Apple waiting for the launch of the headset augmented reality (RA) companies at the beginning of 2023 – in January, to be more precise; however, the change was revealed in an interesting detail. The tech giant announced that the hardware operating system will be called “realityOS‘, however the name will be xroOS, according to the latest reports. The effort invested by the pros has increased in recent months, indicating that the launch of the device is close.

According to recent announcements, Apple’s operating system for the augmented reality headset will be called xrOS.

One suggested reason for the name change is that the “xrOS” designation for international consumers will make it easier to identify the type of content that will be projected with the AR headset. Letters”XR” is an abbreviation for “andXcourted Rreality”, indicating the availability of resources possible with augmented reality, in free translation and interpretation.

(Credits: Apple/Playback)

Apple’s augmented reality glasses still don’t have a set release date

That is: based on the assumption that the equipment will play mixed content such as RA, as well as virtual reality resources (van), the consumer will be informed about what can be found easily. On the one hand, part of the intended experience is to combine real-time graphical information with the use of the environment and, at the same time, immerse the person in a differentiated experience with aspects of virtual reality, with a headset display.

The equipment will be able to play mixed content, such as AR itself, as well as virtual reality (VR) resources.

Because these approaches require powerful resources to run, despite being portable and lightweight, the hardware must also be powerful. Users will have access to new applications designed to provide unique experiences using product features. A wide range of options is expected, such as cards, messengers adapted for the mentioned technologies and much more.

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Unfortunately, while the news was positive for those concerned, sources weren’t able to pinpoint the launch window. Therefore, many expect the presentation to take place in early 2023. Expectations are recommended to be controlled, because this is Apple’s first attempt in the segment, and unforeseen events may occur.


Continuation after commercial

Source: wccftech

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Portugal has been “sending” SMS for 27 years. Peaked in 2012

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Portugal has been "sending" SMS for 27 years.  Peaked in 2012

The text messaging service, launched in 1995 in Portugal, peaked in 2012 with over 27 million SMS sent, and according to ANACOM data, that number has dropped to 10 million in 2021.

The world’s first SMS (Short Message Service) was sent 30 years ago, on December 3, 1992, by Briton Neil Papworth, a telecommunications engineer at Sema Group Telecoms, in the United Kingdom.

A Merry Christmas message was sent from Neil Papworth’s computer to Vodafone’s Richard Jarvis’ Orbitel 901 mobile phone.

The historic moment reached a new level in December 2021 when the first 15-character SMS was auctioned off as NFTs (“Non Fungible Tokens” or “Non Fungible Token”) for 107,000 euros during an event hosted by Aguttes in France. .

In Portugal, the messaging service was launched in October 1995 when TMN (currently MEO) and Telecel (currently Vodafone) were in the mobile carrier market, according to data sent to the Lusa Autoridade Nacional de Comunicações (ANACOM) agency.

In October 1995, Telecel first launched the feature for contract services that were not prepaid, a small percentage of the customer base, said Lusa Nuno Taveira, a former product manager for SMS and “messaging” at Vodafone.

One of the turning points in the development of SMS was in February 2000, when an agreement was signed between the three existing operators (after the introduction of Optimus in 1998, now NOS) allowing users to communicate between different networks, the regulator cites.

The first data available in ANACOM refers precisely to the year 2000, when the number of SMS reached 550 million, i.e. about seven SMS per active user per month.

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The peak of SMS traffic was reached in 2012, when each effective user sent 180 messages per month, for a total of 27,860,126 messages.

However, according to ANACOM, this number is decreasing. In 2021, 68 SMS were sent per effective user per month (-62% compared to 2012), for a total of 10,729,392.

Another turning point for SMS in Portugal was the introduction of prepaid services, which allowed mobile services to become mainstream, said Lusa Teresa Salema, president of Fundação Portuguesa das Comunicações.

“We must remember that the mobile network first grows in higher segments. It was only after 1995, with the introduction of prepaid services, that we had a greater mass, and at that time, text messages also appeared with greater intensity and reached an absolute level. records,” he said, noting the arrival of the “famous MIMO developed at the time by Portugal Telecom in the laboratories of Aveiro.”

There are now more popular alternative ways to send messages, “instant messaging” such as Whatsapp or Messenger apps available for “smartphones” that combine text with the ability to send images, sounds, documents or popular GIFs.

In 30 years, SMS has had a peak in usage and is now in decline. But its use in advertising and marketing, from a security point of view, as an authentication factor or to create a particular spelling, such as using “k” to mean “it”, is a legacy that continues today.

However, the President of the Portuguese Communications Foundation stated that the technology currently available to the public involves the integration of several factors.

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“There are three things that are needed because, in addition to the equipment, access to networks with the bandwidth and speed that we currently have with optical fiber or 5G is needed. And “cloud” (cloud). These are three things that we need to have the services that we have now,” he analyzed.

Teresa Salema, who worked at the Companhia Portuguesa Rádio Marconi in the early 1990s and has a three-decade career in the sector, also defended that technology exists to “improve the quality of life as well as the health of the planet.” .

While there are better ways to send messages these days, Teresa Salema points out that all technology eventually finds its place.

“The fixed network has its own space. And SMS also has its place,” he stressed.

In the case of SMS, its popularity and widespread use via mobile phones ended with another service that had gained relevance earlier: pagers or the “beep-beep” service, he recalled.

“Today, in our museum, we only have what a written message of this type looked like. It was almost like a telegram, so it was even shorter than an SMS.”

In addition, the Fundação Portuguesa das Comunicações, now 25 years old, has a dual mission of “preserving and displaying the entire heritage of the communications sector in Portugal” through the Communications Museum in Lisbon.

Teresa Salema said the history of communication is “much longer” compared to the decade in which SMS was born, and in Portugal it is “five centuries ago, in 1520, with the creation of the postal service”.

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“At one time, King D. Manuel created a postal service specifically to support the Portuguese maritime expansion. Because, as is obvious, any economic development is based on a communication network,” he stressed.

The Museum of Communications now has an exhibition to mark its 25th anniversary where you can “touch and experience objects” of old and working technologies such as the typewriter, fax, telex and some GSM equipment, including Nokia co the famous game “Snake”.

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