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Ina’s Tale: How a Brazilian Poet Launched His First Game at 70 – 12/18/2021



Ina's Tale: How a Brazilian Poet Launched His First Game at 70 - 12/18/2021

Like many other Brazilians, Luis Sampaio tried something different during the pandemic. Louis has always considered himself a poet, although he paid many bills as an astronomer. Now he will devote himself to something unimaginable: his first game.

Luis Sampaio, poet and creator of Aspire: Ina’s Tale

Image: Personal Archives / Luis Sampaio

With only one difference: Louis is 70 years old. Without any experience in this field. He didn’t even play video games.

Result Aspiration: Ina’s Talewhich arrived this friday (17) for pc (via Steam), Xbox one e Nintendo switch… This is the magical adventure of a girl who wakes up trapped in a tower. But the building is a living monument, and Ina not only needs to find a way out – she also needs to find out why she was imprisoned.

“It was a challenge! I really immersed myself in the magical world of the Tower, I lived with the characters, and I hope I was able to convey feelings and teachings, ”he says.

This is a very poetic story, so it is clear from where Sampaio showed his talent. But if he took care of the metaphors … WHO did you take care of the code?

Meeting at karaoke

In 2019, on one of the busiest karaoke nights in the Liberdade district of São Paulo (São Paulo), Sampaio met Nicolas Jacques and Pablo Abraham.

As part of one of those extraordinary partnerships that only bohemians are capable of, the duo agreed to help Luis get his poems across social media. After that, the “collaboration” did not stop.

Nicholas Jacques, Luis Sampaio and Pablo Abraham of Wondernaut, on the night of their meeting - Personal archive / Luis Sampaio - Personal archive / Luis Sampaio

Nicholas Jacques, Luis Sampaio and Pablo Abraham of Wondernaut, on the night of their meeting

Image: Personal Archives / Luis Sampaio

“Our success in distributing poetry led us to a big dream: to create a game studio, which was Pablo’s passion,” explains Sampaio. “We wanted to develop poetic, aesthetic games that would lead the player to enrich the experience and develop it as a person.”

Abraham is now the CEO of Wondernaut Studio and Jacques was the sound engineer for Aspire: Ina’s Tale. Sampaio became CFO.

“It was a magical and inexplicable night, any action other than what was done would certainly not have led to what we have created today – Wondernaut.” Pablo Abraham, CEO and Director of Wondernaut

Aspire: Ina's Tale - Press / Wondernaut - Press / Wondernaut
Image: Disclosure / Wondernaut

Jimi Hendrix, Alice and Chihiro

To get out of prison, Ina needs to acquire new abilities along the way. But, in line with the higher expectations of Abraham and Sampaio, these skills aren’t just pragmatic as they are in most games.

“They can be both for overcoming physical space, and for the development of your soul and essence,” explains Abraham.

Sampaio’s four poems inspire the central moments of the story. V the team also contributed a lot of their feelings and influences, both in aesthetics and in Music and in the gameplay, according to Abraham.

One of the seeds of this idea was Jimi Hendrix’s song “All Along the Watchtower”. But this broth also included animations like A Viagem de Chihiro, Alice in Wonderland, Gris and INSIDE.

Aspire: Ina's Tale - Press / Wondernaut - Press / Wondernaut
Image: Disclosure / Wondernaut

Everyone brings it to the table … practically

Like many typical pandemic projects, the Aspire was carried out collectively, but at a distance, with everyone in the home office.

Sampaio, who is at risk of covid-19, participated remotely in meetings, giving ideas, opinions and advice (“the good side of being more experienced, but not necessarily older,” he says, laughing).

“The team insisted that Luis show up periodically to talk to everyone, and these meetings were always very positive,” says Abraham.

Team Aspire: Ina's Tale rarely meets face to face - Press / Wondernaut - Press / Wondernaut

Team Aspire: Ina’s Tale during a rare face-to-face meeting

Image: Disclosure / Wondernaut

“We believe that together we are building more than a studio, we talk a lot about the values ​​that allowed us to build a loving family.” Paul Abraham

Luis also had an unexpected key collaboration: As he also worked with other businesses, he used his negotiating experience to partner with the Polish publishing house Untold Stories, which is helping launch Aspire: Ina’s Tale.

“They clearly admire Louis’s trajectory and his courage to invest in something completely new and innovative, like games,” Abraham analyzes.

Poetry everywhere

The unknown executives aren’t the only fans Sampaio has acquired. As he learned a little about modeling and programming, his colleagues also began to show more interest in poetry.

“I speak suspiciously, but actually Louis is my favorite writer,” says Abraham. “Poems are ‘easy’ to read and usually talk about the everyday things that everyone lives, lived or will live by.”

Luis Sampaio, Wondernaut Poet and CFO, Creator of Aspire: Ina's Tale - Personal Archive / Luis Sampaio - Personal Archive / Luis Sampaio

Luis Sampaio, poet and creator of Aspire: Ina’s Tale

Image: Personal Archives / Luis Sampaio

On the other hand, Sampaio says that he still cannot pass on his passion for games to other people in his love life, but he still received a lot of support and “positive energy” in this turn.

“Thank God I am in excellent health and fully focused on the future. The past is really what happened. Every morning I immerse myself in the present and positively predispose myself to the good that will happen, ”he said. summarizes.

And now Ina will poetically teach the same lesson to players around the world.



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Google plans to double sales of Pixel phones by 2023



Imagem de: Google pretende dobrar vendas de celulares Pixel em 2023

BUT Google set ambitious targets for the company’s smartphone division for 2023. Nikkei Asiagiant’s goal is to sell twice as many Pixel phones next year compared to the expected figures for 2022.

To achieve this goal, the manufacturer has already ordered more than 8 million units of models. Pixel 7 e Pixel 7 Pro, submitted this Thursday (6) along with other proprietary devices, like a tablet this is smart watch.

Furthermore, over 4 million units on one “The cheapest pixel” would also have been ordered for an early 2023 launch. So far, there is no word from the company about launching another smartphone in the coming months.

The previous generation of mobile phone brands, Pixel 6 It was the fastest selling Google smartphone in history. The last cheapest model was Pixel 6awhich has been sold since the second half of this year.

However, it is worth remembering that the company sells these and other models only in selected markets, which does not include Brazil. With ambitious plans, perhaps in the future the company will begin to bring devices to other markets.

The original report contains the same information from two different sources on the subject, but Google hasn’t commented on the case.

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GAME BOOSTERS improve mobile performance? We have tested!



GAME BOOSTERS improve mobile performance?  We have tested!

Do you know that little window that stays open on your mobile when you go to play? Today we will study it in detail. Game Boosters, do these gaming performance apps work or is it all bullshit and placebo effect? This is what we are going to discover today at Roda Liso.

GAME BOOSTERS work or not?

Some time ago I was tagged in a group Smooth wheel in Telegram I suggest testing gaming accelerators from smartphone brands if this feature really delivers better performance while gaming. So I went there with all the fun, I set aside some time a day to test the game with and without the booster activated and was amazed: NOTHING CHANGED! That’s all for today, until the next video…

But calm down, let’s figure out what does not work out? Check it out, Game Booster is a smartphone app that allows you to clear memory and optimize gaming performance. What it does is eliminate programs running in the background and give priority to the running game. Having said that, I end here and point out that the difference between turning the game booster on and off when your mobile is already well prepared to run the game is minimal, something like 3, 4 frames.

real test

But I decided to go further: and if you test a smartphone in two extreme and absurd situations? My first game was with the included game booster, everything was fine, the games started as they should. The second game was made to fully extrapolate the BASIC RULES OF THE WORLD: Facebook, Instagram, YouTube, Camera and a bunch of other things running in the background.

tested smartphones

We use smartphones from three different brands and three games on each of them. Brands Samsungas Galaxy S22, Motorolaas Edge 30 e xiaomias SMALL F4. We have selected 3 of the hardest games we know: Genshin Impact, Life After and Tower Of Fantasy.

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Samsung Galaxy S22

Genshin Impact

With graphics set to maximum quality, we got the result 58 FPS average with 91% stability without using Game Booster.

With Game Booster activated, we had a much better result, 60 frames at 99% stability. The question here is not what Booster does, but how its performance is affected by the simultaneous execution of several applications.

fantasy tower

We also played Tower Of Fantasy at max with 90 FPS turned on. Here we had a big difference in results, since without Game Booster we achieved an average of 39 frames with 77% stability.

Now that all inclusive is nice, take 60 average frames, 79% stability. You can see on your own a clear difference between the two gameplays, without a booster everything is much worse.

Life after

In Life After, the overall result hasn’t changed much, but you can see very obvious performance differences just by filming the gameplay itself. Without Game Booster and with maximum graphics, we averaged 42 frames with 69% stability.

With the booster activated, we scored 45 frames, 74% stability. Okay, the difference in numbers is not that big, but the experience during the game, the feeling of performance, it’s very noticeable, since Game Booster has eliminated a lot of those crashes and stutters that we had.


Genshin Impact

POCOs usually have a slightly more advanced Game Booster system than other brands as it shows FPS, CPU usage and allows us to create performance optimization profiles for each game. In Genshin, when everything is at its maximum, With Game Booster off and a few apps running in the background, we got an average frame rate of 48 with 91% stability.

It didn’t change much after enabling Booster, but we did get a stability boost with less FPS fluctuations: 48 medium frames, 98% stability.

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fantasy tower

In Tower Of Fantasy we got the opposite result. The game started playing at 53 FPS at 84% stability with Game Booster disabled.

Shortly after performance 52 frames at 71% with him. The booster didn’t affect Tower of Fantasy, it probably happens to other games as well, as it’s not possible to match the application with all existing games.

Life after

In Life After, the difference was minimal, with a POCO score 36 fps on average, 99% stability initially, no booster enabled.

With the application running, we reached the average value 39 FPS, 98% stability. You can see that the change happened in a different way, not for stability, but for rawer FPS, which is also always welcome.

Motorola Edge 30

Genshin Impact

The Edge 30 uses a different boost method than I’m used to seeing, you’ll notice the results we got. In our Genshinzer we took 46 average frames, 97% stability with Game Booster off and complete nonsense running in the background.

Now, by activating “high performance mode”, the result changes dramatically, it’s even funny how it works. We took an average of 57 frames with 97% stability.what a miracle,

fantasy tower

In Tower Of Fantasy, I can already say that we didn’t have much difference, no. With everything off and apps running in the background, we averaged 57 FPS with 87% stability.

When high performance mode is enabled we achieved a frame rate of 59 with 100% stability. What I noticed the most here is the consistency of the frames, they changed less, but otherwise the result was the same.

Life after

The last test video is here, let’s go. Without the booster, we got a low frame rate of 31 frames with 99% stability.quite a nasty performance to play, let’s face it.

After turning on Game Booster, we achieved a very satisfactory result. 49 average FPS with 93% stability. This was one of the games where I noticed the biggest difference in high performance mode, obviously the extra smoothness the optimizer gave us.

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What did you understand?

Many people are biased towards mobile phone optimizers because most of the time it seems like they don’t do anything. Both Nicholas and I hated these Lifetime Game Boosters because we thought they did nothing but turn off notifications and close background apps.

Turns out we’ve been wrong all along (partly because there are still some game boosters out there that actually just clear the RAM and mute the phone). In this series of tests, we proved two points: playing with many applications in the background affects its performance and that optimizers really help.

The important detail is that A LITTLE this is Motorola warn us that smartphone can get very hot using “gaming way”, which happened. Keep in mind that enabling these performance options will cause your finger to burn from the hot screen, and that’s the price you pay for a few extra frames.

Now we have an additional question for you: who was the most impressed with the results? O Edge 30 by Motorola, to be sure. I was horrified by the jump in smoothness that the Edge 30 made when I turned on the “high performance” option, the difference in frames is instantaneous. But one cannot ignore A LITTLE, with its customization menu giving us the option to create specific profiles for every game we play. Another point to note about POCO is that its performance has stayed the same with apps running in the background and Game Enhancer enabled, which means this device handles background operations better and already has very high performance in pattern mode.

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Xaiomi is launching its latest product in Europe, the Redmi Buds 4 Pro, with up to 36 hours of battery life.



Xaiomi is launching its latest product in Europe, the Redmi Buds 4 Pro, with up to 36 hours of battery life.


The brand has just launched the product overseas and there is no word yet on when it will launch in Brazil.


Xiaomi showed the world its new product, last Tuesday (4), the global version of their Redmi Bud 4 Pro headphones without the manufacturer’s premium wire. With a battery that can last an incredible 36 hours, the device will be connected via Bluetooth 5.3 and the high-definition LDAC codec. The product also features water and dust resistance, as well as active noise suspension capability that uses artistic intelligence to eliminate outside noise up to 43db.

The launch was only announced abroad, in Europe, with a suggested price of around 90 euros (about 463 reais at the current price without taxes). However, there is no information about the arrival of new items in Brazil yet. However, its consumers are already looking forward to the novelty.

Redmi Buds 4 Pro are TWS (True Wireless Stereo) earbuds containing two diposros speakers on each side: a large 10mm diameter aluminum one and a smaller 6mm titanium one, which can be used to play higher sounds. However, the device is compatible with Sony’s LDAC codec, capable of playing files at up to 990 kbps, but in this particular configuration, the device will have to compete with this codec. Redmi Bud still supports AAC and SBC codecs and has an immersive mode very similar to Airpods Space Audio.

The brand, in addition to the value for the consumer, compatible in many models with his income, is loved by the public for presenting excellent telephone devices and always with the most modern accessories. The company is one of the most popular brands in the country, ranking 3rd behind Motorola and Samsung by 11.45%.

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