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Sony releases PlayStation 5 update to enable M.2 SSD support

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Sony releases PlayStation 5 update to enable M.2 SSD support

We showed here yesterday that Sony Interactive Entertainment will make a new update available today for firmware gives Playstation 5and it was full of news. And now the update has become available and brings the firmware from the console to version 21.02-04.00.00, and among many innovations, the company has activated a door that allows the console’s internal storage to be expanded through its door. SSD M.2

So, starting today, players can use SSD M.2compatible to expand your console’s memory, as 825 GB may no longer be enough. When installed on a PS5, the M.2 SSD can be used to download, copy and run PS5 and PS4 games and multimedia applications. You can run PS5 and PS4 games directly from an M.2 SSD, just like you can move games between different storages.

It’s worth noting that Sony requires a specification to use an M.2 SSD on a Playstation 5. This implies a PCI-e 4.0 device with an efficient heatsink that meets the size criteria. All the details can be found. in this article

You can now install and use an M.2 SSD on your PlayStation 5.

In addition, the update improves the user experience. Players can now more freely customize their Control Center by rearranging the controls or choosing which ones to hide or show at the bottom of the screen. Game Base is also getting better with the ability to view messages and send messages to friends.

On the other hand, PlayStation Now subscribers can now choose between 720p and 1080p (depending on games) as their preferred video setting for game streaming. There is also an automatic video capture that stores your personal best high scores. Sony took the opportunity to create a new trophy tracking system.

Also new to the PlayStation 5 is 3D audio support for TV speakers. When enabled in the audio settings, it converts the standard channel sound from the TV speakers to 3D sound for a more immersive gaming experience. In addition, players with a Pulse 3D wireless headset now have access to EQ settings in the Sound Control menu, allowing them to customize their sound profile to their liking.

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Last but not least, starting today, gamers will have the ability to use mobile data in the PS Remote Play app when no Wi-Fi connection is available, to play through the app, on PlayStation 4 or PlayStation 5., to still control mobile data. use by changing video quality when streaming mobile data. Users will also be able to see their friends ‘screen sharing in the app, allowing them to chat and view their friends’ games. This update also includes improvements for the PlayStation 4 console, allowing players to view their PS5 trophies on their PS4 profile and trophy list. Players will also be able to view other players’ PS5 trophies on PS4.

Additionally, on PS5 and PS4 consoles, chat admins will be able to delete chat without deleting one player at a time.

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Apple vs. EU universal charger proposal – Observer

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Apple vs. EU universal charger proposal - Observer

Apple opposes the European Commission’s proposal for make USB-C input mandatory in electronic devices to reduce waste generated by the technology industry. According to a statement from an American company, as mentioned in various media such as The keeper, this measure “stifles innovation.”

Brussels offers the same universal charger for all smartphones and tablets.

In addition to this criticism, Apple says it is “concerned” about the Commission’s two-year transition period. While some of the hardware Apple sells already uses USB-C ports, the company has kept its own iPhone port called lighting

Wireless charging for iPhone futures could void European universal charger plan

According to the Vice President of the European Commission Margrethe Vestager, the manufacturers “had enough time to come up with solutions.” “This directive aims to reduce the e-waste generated by the sale of radio equipment and to reduce the extraction of raw materials and CO2 emissions from the manufacture, transport and disposal of chargers, thereby contributing to a circular economy,” said the European official.

For several years, the European Commission wanted to create a standard for charging connectors for electronic devices in order to reduce technological waste. Apple has repeatedly argued that such a measure “suppresses innovation, not stimulates it, and that it will harm consumers in Europe and the economy as a whole,” the statement said. March this year… When Nokia was the dominant company in the market in the 2000s, each manufacturer had a different type of charger.

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In 2007, the Micro USB standard appeared, and chargers, data input and charging gradually began to appear in mobile phones. The possibility of creating a universal charger has been talked about since 2009, when there were about 30 models on the European market and a voluntary agreement was signed between the major mobile phone manufacturers in Europe to harmonize it, Lusa reported this Thursday. fair. However, the iPhone has always had its own notes.

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According to the European Commission, the latest data show that consumers in the European Union spend about 2.4 billion euros annually on chargers, and those that stop working create 11,000 tons of marine debris per year.

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Director’s Cut Death Stranding – Analyzes • Portuguese Gamers

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Director's Cut Death Stranding - Analyzes • Portuguese Gamers

Almost two years after the initial release, on November 8, 2019, Kojima Productions is bringing a new version to PlayStation 5 this week. Death stranding… But what are the improvements and Refresh?

The answer is definitely yes, both for new players and those who have already played, especially if they have played on a PlayStation 4 and now have a PlayStation 5 at their disposal. The situation will be weaker if they came from the PC version, as technical improvements are already may be available to some extent on this platform. Nevertheless, we have new content to unveil that will make the most ardent fans visit this world again.

In 2019, our Eduardo Sousa praised the adventure invented by Hideo Kojima – an impressive feat. To get some narrative introduction and opinion on the base game, I recommend reading this analysisas in this text I will focus more on what the new edition brings us. Eduardo concludes by saying that Death Stranding “It’s an amazing game that got us thinking about the meaning of human connections, and it turned out to be the epitome of video games as an art form. Maybe this game is not for everyone, it depends on your tastes. But, in our opinion, it will leave its mark on the industry. ” With the advantage of being in the future, it’s easy to say that Eduardo was completely right.

Shoot cannons? Yes please!

Already on PlayStation 4, Death Stranding looked great, especially on PS4 Pro, as highlighted in Eduardo’s review. However, looking now at screenshots of the original, having already tested the PC version, and now Director’s Cut on PS5 we have a much better game, which obviously contributes to the new Hardware… The PlayStation 5 version, as we are used to, has 2 image modes: performance and accuracy. Performance mode runs at 60fps with step-by-step 4k resolution, while fidelity mode runs at native 4k resolution at 30fps. As it has become a habit on the PlayStation 5, I definitely recommend the Performance Mode, which has fantastic visuals and is much smoother. In the absence of significant differences in images or effects such as ray tracing, it is difficult to recommend precision mode, but we value the choice. It is also possible to activate the picture mode. widescreen, something that was not in the original.

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As for the image, the biggest difference even in the higher resolution textures, in addition to the 60fps smoothness. It’s hard to point a finger, but I also feel like HDR has improved a lot, or maybe other improvements have been made in terms of the color grid. Still on textures, the SSD almost completely eliminates the infamous pop-ups that often happened on the PlayStation 4, dramatically improving the gameplay experience. Sure, instant downloads help a lot too, but we’re so used to it that we hardly notice – only if we open the PS4 version!

To complete the technical improvements to Death Stranding Director’s Cut, we also have regular 3D audio and support for DualSense features. Remember that with firmware The latest version of the console can now enable 3D sound on the TV’s internal speakers (previously only possible with headphones), so this is a great opportunity to try out the functionality as it is a game with a fantastic soundtrack and sound effects. Interacting with BT for the first time in headphones is a fantastic and stressful experience. On the other hand, DualSense is widely used in Death Stranding, which greatly improves immersion as it is detailed but ultimately goes unnoticed. Tactile feedback is felt all the time as Sam walks over the rocks towards different vehicles. On the other hand, tactile triggers make it easier to load balancing with a different dimension and can be customized in the settings.

The new “range of fire” allows us to experiment and improve our skills with different weapons.

Turning to the technical improvements, it is important to note that Death Strading: Director’s Cut not only consists of them, but also added content, both mechanics and narrative, as well as new areas to explore. It’s important to note here that you can transfer the game from PlayStation 4 and explore new content, especially new locations and items. However, they were “inscribed” in the narrative to refresh the experience for those starting from scratch.

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In terms of material content, there are several new weapons, vehicles, and structures. Social networking has also been greatly expanded, adding a dimension of healthy competitiveness with leaderboards that complement existing levels of collaboration to make life easier for others. Porters… Since many people want to introduce new designs such as a motorcycle springboard, they will easily see them in the world if they play online as soon as they gain access to them. Structures and vehicles are fun to navigate, they don’t transform, they end up bringing more content to innovate in delivery and enjoyment. My favorite is Buddy Bot and I’m sure it will be very popular when launched. When it comes to new weapons, we have an extremely useful “Shoot” mode where we can research them and improve our abilities.

As for the competitiveness I mentioned, its apogee is indeed the racetrack, popularized by the trailer for her exposure. This new add-on lets you explore track driving and is a very complete add-on that will be a lot of fun if you’re wondering especially late game

At the level of the narrative, there are no cardinal changes, but there is definitely an expansion of the world that will delight the most curious. Since we have an expanded area, players who have already finished can experience it directly, as well as some new deliveries, and everything has been integrated into the narrative for those starting from the beginning. I won’t go into details, but let’s say we can learn more about some of the events before the game and better understand the role of the BB.

?!


Final opinion:

Death Stranding: Director’s Cut this is exactly what we need for PlayStation 5: an expanded and improved edition of Kojima Productions’ work with all the quality of life improvements expected in the next generation, and some new content, sometimes funny and sometimes important to understand the quirky world of Death Stranding. The enhancements do not leave out those who have already played, and make the experience richer for everyone.

What we like:

  • Flawless performance with improved image quality;
  • Adding content to various areas of the game, from the most “unusual” to the more practical and even narrative and mechanical;
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What we don’t like:

  • We’ve had a few complete locks in the game, although there weren’t many in the pre-release, this is a negative observation.

Death Stranding: Director’s Cut will be released exclusively on PlayStation 5 on September 24, 2021 for € 79.99. Perhaps Refresh version for PlayStation 4 for 10 euros.

This review was made on PS5 using code courtesy of PlayStation Portugal.


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Brazilian Game Dandy Ace Coming To Xbox One And Nintendo Switch

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Brazilian Game Dandy Ace Coming To Xbox One And Nintendo Switch

Brazilian game Dandy Ace already has a deadline Xbox one and to Nintendo Switch… The game, designed and produced by Mad Mimic, will be released on consoles on September 28, next Tuesday, with a special commemorative DLC that will be completely free.

Dandy Ace is a roguelike game that combines action, quick reflexes and magic, and it’s free for all ages. The game was originally released for PC on March 25 this year on Steam and soon gained critical acclaim.

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More details:

Since then, we have been waiting for the console version. The game for Xbox One and Nintendo Switch brings new features and accessories to the adventure of the wizard Ace in addition to all the elements that were already present in the computer name and dubbing in Portuguese, as a way to honor the memory of the project’s supporters.

“The voiceover team has a stellar cast of some of the largest content creators in the world. Brazil, including names such as Eduardo “BRKsEdu” Benvenuti, João Paulo “Patife” Pereira, Luis “Lloga” Guveia, Gabriela “Gaby” Catuzzo, Mete “Mete” Lima and many others, “announced Mad Mimic.

The game is also coming soon for PlayStation 4. Image: Mad Mimic / Publishing

Dandy Ace combines several elements, such as a mysterious procedural world that promises to amaze players with every new move, and a protagonist whose deck of magic cards is equally random. The manufacturer guarantees that the gameplay is “breathtaking” and “it remains interesting from start to finish.”

In honor of the launch of the video game, Mad Mimic announced a special Steam discount and free additional content for those who already own the game. The developer also announced that the version of the game for Playstation 4 will arrive “very soon” along with the highly anticipated soundtrack.

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