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PlayStation CEO Jim Ryan on PlayStation 5 pricing, titles and strategy

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PlayStation CEO Jim Ryan on PlayStation 5 pricing, titles and strategy

“We want to give the players clarity, we want to give them confidence,” Ryan said. “We want to prepare them for the future so they know that the console they are buying will be in demand in a few years. This is a significant capital investment and we want people to know that they are buying a real next generation console. ”

This is in stark contrast to the Xbox, S and X series of consoles, which offer more subtle differences (such as 4K and 1440p resolution) with an even larger difference in price – $ 299 and $ 499, respectively. While the Xbox Series S will be the cheapest next-gen gaming console, Microsoft has got hot over a convoluted branding strategy

Ryan also claims that the prices for the PlayStation 5 were set “quite early this year” and that Sony has always intended to offer the PlayStation 5 version at the same price as the 2013 PlayStation 4. The coronavirus pandemic has hit the world, however, new distribution problems have arisen. The cancellation of the E3 event in June forced the entire industry to rethink its plans.

For now, Ryan said Sony will have more PlayStation 5 devices ready for sale than they had a PlayStation 4 in 2013. Nearly 2.1 million PlayStation 4 units have been sold worldwide two weeks after its 2013 launch, with a million on day one alone.

“For some time, at the beginning of covid, the picture was far from clear,” Ryan said. “Just as it was unclear with the supply, will there be a market? Will anyone be allowed to go outside? Will there be any shops open? This year has been different. But all this only strengthened our resolve, and the path that we chose at the beginning of the year was absolutely correct. “

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Ryan said he has heard a lot of discussion about PlayStation’s more old-fashioned approach to the gaming business, betting on recruiting in-house development studios that will provide exclusive games across generations.

“We’re not saying it’s perfect, but this is our approach. We love that, ”Ryan said. “We just like to be thinner.”

No one can argue with the success of this approach. PlayStation 4 with over 112 million consoles sold for over seven years it has had a stellar year with exclusive titles such as The Last of Us Part II, Ghost of Tsushima, and Final Fantasy VII: Remake. three of the top five locations for the top selling games in 2020.

“We’re quietly but very steadily investing in these studios,” Ryan said. “We now have, I humbly say, four or five of the best studios in the world.”

While this was not mentioned in an official Sony announcement, some game developers later confirmed that PS5 exclusives such as Horizon: Forbidden West and Spider-Man: Miles Morales are not exclusives at all. They both release PS4 versions, which might irritate some Sony fans who are serious about Sony’s commitment to developing the “next generation”. Generation-after-generation game development is believed to stifle creativity and hamper the game’s technological ambitions as it must serve audiences with less powerful machines.

“No one should be disappointed,” Ryan said. “The PS5 versions of these games are built from the ground up to take advantage of the PS5 feature set, and we have an upgrade path for PS4 users to get the PS5 versions for free. It’s about people who have a choice. I’m really very happy with the situation. “

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Ryan also said that of the thousands of games tested for backward compatibility with the PS4, “99 percent” can be played on the next console. Sony also announced a new service called PS Plus Collection, which will offer 18 PS4 source games to its PlayStation online service subscribers. This is an awesome free game for anyone playing online on the PlayStation and a good starting point for anyone new to Sony’s services like The Last of Us.

Ryan said the PlayStation 4 has an expected lifespan of up to four years, which makes sense given the console’s large install base. The PlayStation 2’s lifespan was around 13 years, and the developers continued to support it a few years after the PlayStation 3 approached its average age.

“The PS4 community will remain incredibly important to us for three or four years,” Ryan said. “Many will switch to PS5, hopefully if we do our job well, tens of millions will still be working with PS4.”

Sony is also showing growing interest in porting games to PC, as we saw earlier this year with Death Stranding and Horizon: Zero Dawn. Sony was also promoting your brands and characters in movies and TV shows, with Tom Holland’s “Unknown” car and HBO’s “The Last of Us” show.

“The vision is that while we greatly respect the primacy of the PlayStation as the primary resting place of our wonderful gaming intellectual property, we kind of think it’s time to look into IP expansion,” Ryan said. “We believe that both of these steps are completely logical and rational for us. We need to make this IC work a little harder as an acquisition tool for the PlayStation community. “

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Phobia – St. Dinfna Hotel received a release date

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Phobia - St.  Dinfna Hotel received a release date

The wait is over. Pulsatrix Studios announced today (17) that Phobia – Hotel St. Dinfn will be released June 28 on PlayStation 4, PlayStation 5, Xbox One, Xbox Series and PC. Inspired by franchises like Resident Evil, this game is one of the most promising Brazilian games today and one of the most anticipated releases of the year.

Published by Maximum Games, the new Pulsatrix game will focus on horror and puzzle-solving, promising to delight fans of the survival horror genre. Apart from the release date, the developers have also unveiled a new gameplay trailer that showcases various moments from the game and presents all the tension of the game. Check it out below.

More about Phobia – Hotel St. Dinfna

Phobia takes inspiration from the great survival horror franchise and draws inspiration from Resident Evil and also takes a lot from PT Silent Hills but also looks for elements in other horror titles. Even success from outside the world gamessuch as “The Shining” and “Rosemary’s Baby” provided inspiration for the Brazilian game.

Even though it is a survival horror that includes horror, the game developed in Unreal Engine does not make action one of its main features, it will also contain similar moments to make the gameplay even more interesting. Using mechanics already established and well-known in the genre, Phobia also tries to be authentic with some elements such as a camera that promises to be a differential. At Oficina da Net, we interviewed the COO and Art Director of Pulsatrix to find out more about the game, you can check it out at the link below.

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Artists unite and show the power of Unreal Engine 5 in a fantastic video

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Artists unite and show the power of Unreal Engine 5 in a fantastic video

The new graphics engine from the creator of Epic Games is called Unreal Engine 5 and is currently the most popular in this segment. The latest information indicates that over 100 studios develop their games on this graphics platform, but we still have a lot to learn about its potential.

So now a group of artists have come together and created an amazing video demonstrating the full power of Unreal Engine 5. So come take a look and draw your own conclusions.


Powerful graphics engine Unreal Engine 5 from Epic Games

If you have heard about the new Unreal Engine 5 graphics engine, but have not yet fully understood what this tool is capable of, then you are reading the right article.

Quixel, a creative and 3D art product company, recently completed a project called "Ninety days in Unreal Engine 5". Basically, the idea was to invite some artists to create real-time environments over the course of a few days. The project has evolved, and last week the company presented the result of over 40 environments created in Unreal Engine 5 with powerful and incredible video.

Watch the video promoted by Quixel:

According to the company, "The Ninety Days project started with just three main artists and a simple concept: make something beautiful and inspiring, keep it in real time, and if possible create every environment in just three days."A few days later, other artists were invited to the project, even from Epic Games.

To accomplish this work, the artists took advantage of some of Quixel's tools, such as the Megascans library, to create high-quality content in a more efficient and easier way.

Quixel and Epic Games product strategist and lead artist Victor Oman noted that the project is very important in terms of learning, and even said that "I feel like I added more skills and tools to my resume during the Ninenta Diaz project than in the last five years of my career.".

For his part, Alec Tucker, Cinematic Environments Artist also at Quixel and Epic Games, said environment creation was fast and interactive thanks to Unreal Engine 5 and Quixel Megascans assets.

You can view all the images created for the project through the Unreal Engine 5 graphics engine. Here.

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Kerbal Space Program 2 now kicks off in early 2023

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Kerbal Space Program 2 now kicks off in early 2023

The Kerbal 2 space program will remain on earth for some time to come. Developer Star Theory has delayed the release of the game until early 2023.

Creative director Nate Simpson explained on the project’s forums and in a video message that development of the space flight simulator has “enormous technological complexity” and the team needs more time to bring it to perfection. In the video posted below, Simpson clarifies by saying:

“We have also set very high quality standards. the game should [perform] for a wide range of vehicles. Graphics must be second to none. The universe should be rich and interesting to explore. We set ourselves an internal goal – to create an original and breathtaking experience.

Like its well-received predecessor, Kerbal Space Program 2 challenges players to manage a space program run by cute green astronauts to build rockets and other spacecraft for space exploration. The game uses realistic physics to allow players to perform realistic orbital maneuvers used to locate and land on celestial bodies. The sequel was first announced at Gamescom 2019 with a release window in 2020. Unfortunately, the COVID-19 pandemic delayed development and forced the team to aim for Fall 2021 to arrive later this year.

Kerbal Space Program 2 is aimed at PC at launch, with console versions coming later in the year.

Unfortunately, Kerbal isn’t the only major game that has been pushed back to 2023. We recently compiled a list of all the best games of 2022 to avoid this year, which you can read here.

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